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Blender Blog [Tutorial/ Interactive Help/Forum] :iconblenderenderer:blenderenderer 2 24
For those getting started with Blender or would like assistance in a particular section of Blender:

1) Check out this online course!:

2) Feel free to ask any questions you might have in the comments section here!

3) Also check out the Blender Blog, featured by this group. Here I have posted several YouTube tutorials and answers to some FAQ by Blender Users!

Best of luck in your Blendevors and be sure to take a look at some of our other journal entries for more tips and tricks!

Also if anyone has some ideas for contest topics, I might get around to launching one soon. Whatever the topic, we will want a basic explanation of how the work was created (posing nodes in cycles will be fine, could link a video tutorial, or just type a bit about how you created the work!)
More Journal Entries


Welcome to Blender Tutors!

If you have any questions/ problems about blender, please post them in the comments below and we will do our best to answer them.You can also submit screenshots of problems in order for us to better collaborate on helping you. If you'd like to share your Blender experience, just let me know!! In order to receive admin access you will have to submit a piece of art, with a tutorial.

Blender is a free online animating software!

The artwork we are looking for should comply with the following rules.

We are looking for tutorials and professional artwork with accompanying advice on how it was made. If you succeeded in creating an artwork with a tutorial, it can be accepted as long as the tutorial is noted in the description.

We wish you the best of luck in your Blendevors!

Rules !

1) Must be at least partially made in a 3D software, preferably Blender (please make note of all software used in the description).

2)Must contain a tutorial, this can either be a post of some of the steps used to create the work (post nodes or a few screenshots as you were creating it or at least a brief description of how it was made) or a link to youtube videos, or any other method of instructing others in order to allow them to someday reach your blender genius. (as long as you attempt at doing something to help others rather than just show off work, it will be accepted) Artwork with problems can also be posted in order to allow others to collaborate on fixing it.

3) Please NO mature content, this blog should be appropriate for all ages!

4)NO copyright issues! Please respect others work and list anyone who helped you, including online tutorials.

5) Submit to proper categories.

How to attach "tutorial" images with Google Drive (free)

1) Drag the image into your drive
2) Open it
3) Click on the person with the plus sign icon at the top of the screen
4) Click get sharable link
5) Set to "Can View"
6) Click on "Can View" go to "More.."
7) Make certain the middle option ("anyone with the link") is selected
8) Copy/paste the link in the description or comments

Thank you for joining our group !









Add a Comment:
blenderenderer Featured By Owner Jun 19, 2016
If anyone has some ideas for contest topics, I might get around to launching one soon. Whatever the topic, we will want a basic explanation of how the work was created (posing nodes in cycles will be fine, could link a video tutorial, or just type a bit about how you created the work!)
Gould58 Featured By Owner Jun 22, 2016
The steampunk universe
blenderenderer Featured By Owner Jun 22, 2016
Interesting idea, I do like steampunk. It would be cool to see what we can create in blender and I haven't seen a lot of Blender steampunk artwork yet, so it's original. I will certainly consider this as a contest topic.
tip my hat to ya :steampunk: Blender La 2.0 Blender La Blender Icon……
Jakarta3D Featured By Owner Mar 8, 2016  Hobbyist Digital Artist
THanks for accepting
blenderenderer Featured By Owner Mar 12, 2016
No problem, new members are always welcome!:D (Big Grin) 
wowwbrooke Featured By Owner Feb 23, 2016  Student Photographer
Im having a really hard time making a model. 
I have figured out how to finally get the flat plane put it and get the reference on it. But the modeling doesnt seem to want to work with me. 
blenderenderer Featured By Owner Mar 12, 2016
Ok, the best way to do references is to have them from different views (front, sides, back, the more the better.) You load the references in the "Background Images" section of the properties panel (Press N to toggle this panel on/off). Scroll down to the bottom of the panel, check the Background Images, and click add image. Open the image file and then make sure it's set to the right view (alter the "all views" box). These images will only appear when you're in that view orthographically. If the image does not appear press 5 on the numpad to enter orthographic mode (mac users need to activate file/user prefs/input/emulate numpad). The image won't show up in the render. To make sure the images are aligned
add a sphere and move it so it's centered with the objects head in one view, and then go to each of the other views and use the x and y under background image to alight the other views with the sphere. 

As for modeling, it depends on the character, but most people start off with a cube at the head then subdivide and loop cut it into pieces which can then be arranged in the basic shape of the head. E can be used to extrude faces to create ears and the mouth, x deletes faces for the eye holes which spheres can be placed behind for eyes. Avoid triangular faces as they do not subdivide well. Once your finished getting a basic outline, set shading to smooth, subdivide and use the sculpt tools for touch ups.

TIP: cut the cube you start out with and apply a mirror modifier, this will cut the work you have to do in half as well as make your model perfectly symmetrical. 

Learning blender by Oliver villar is a good book to help you, also there are some great you tube tutorials out there


If you run into any specific problems you would like addressed just let me know! Best of luck in your blendevors!:D (Big Grin) 
Aliuh Featured By Owner Nov 18, 2015

Every time I open a new Blender file it does not load a blank, empty file like its supposed to, but loads a project that I have made previously.  Its not opening that specific file though, its like it creates a new version of that file each time I try.  The program seems to think that that project is its default  'new file'

Any ideas? :noes:  You'd think I could just delete everything and work from there but there are a number of settings that I have no idea how to fix that prevent me from doing what I want to.
blenderenderer Featured By Owner Nov 28, 2015
File>>> Load Factory Settings should reset to the default startup. Or create a default scene of your own and press Ctrl+U to make it the default scene (will be loaded every time blender is launched or you create a new file Ctrl+N)

Aliuh Featured By Owner Nov 28, 2015
Aw geez, I should have been able to figure that out.  :noes:  Thank you for your help!  That was driving me crazy.
blenderenderer Featured By Owner Nov 28, 2015
No problem! :D (Big Grin)  Nice profile pic by the way!
(1 Reply)
alvarobmk123 Featured By Owner Oct 21, 2015
I need help.

When I extrude the edges of a head to model a head I get this:

How can I fix this? Any help, please?
KingofSadness Featured By Owner Oct 18, 2015  Hobbyist Digital Artist
Do you know how to convert an XNALara model into MMD? I have been struggling trying to convert this model into MMD but it doesn't seem to work. If not, do you know of any good tutorials on this? Thanks.
blenderenderer Featured By Owner Nov 28, 2015…

or just search how to get XNALara into Blender...……

and then 
you can export the model as a pmx using an addon. I use Sugiany's blender_mmd_tools. Here is a video showing how to set this addon up.… There's a link to the addon in the description of the video. If you have trouble finding the addons folder, run a search for it. Don't forget to unzip the file and just transfer the mmd_tools folder to the addons folder in Blender. Once you have activated the addon under User Preferences, you can export the model by:

1)selecting the model
2) going to the "MMD Tools" tab (far left)
3)scroll down to "Export Model" under the "MMD Model Tools" (near the bottom)

I haven't actually tried this as I do my rigging/animation in Blender, see if it works and let me know.
KingofSadness Featured By Owner Nov 28, 2015  Hobbyist Digital Artist
I've tried that. I already have both add-ons. It sadly doesn't work. You apparently need to create the MMD first but that only does the root object for it. And you cannot export the XNALara model directly through the export panel. I think you need to do the long way with the actual MMD and XNALara software (which I cannot get since I am currently using an Apple computer)

Nevertheless, thank you very much for responding :) It was nice to get a response regardless. Good luck on your future tutorials.
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